Welcome to the spice bazaar!
Is your commander list a bit boring? Need some quick ideas to spice it up? Have some spice of your own? Please use this thread to ask about and share the spiciest of cards to your hearts content.
If you're looking for staples, check out Lerker's list of staples for the most common staples in the top decks.
Please note this event is not Mod sponsor. All questions please direct to the contact information at the end of the post. Thank you!
***Update 11/14/2019 @3:45Am EST:
Looks like I lied! We should all be sent out now, so if you didn't get your match please message us. We should be closing the thread soon and creating a new one - for now though, sleep. Thanks all for being patient!
***Update 11/14/2019 @3:00Am EST:
International: 175/195. Will finish a few then the rest when I wake up
***Update 11/13/2019 @11:40pm EST:
United States: Completed
I need a commander that's going to provide me with a way out of stasis matches. I'm in a terrible play group that always turns into a stasis match with a dude who stacks with a red and blue jhoriah deck. Basically turn four he has infinite Mana and arcanus and a whole bunch of stupid stuff. Apparently it's not being a good sport to leave the table and it turns into psudo worship of the jhoriah deck. I hate it and I just want a commander that's focused on suicide. Like it's only purpose is to get me off the table by my own hands.
I feel like this is a question that you could not even look at the decklist and immediately say "yes," because there's almost no such thing as too much removal. But I want to really talk about it. Despite the normal recommended amount of removal being 5 single-target and 5 wipes, it seems like many games, that means I actually have a good chance of not seeing removal, or the kind of removal I want. Is it really the right amount?
This is my second-most favorite deck and I consider it pretty close to fully tuned for non-cEDH and my group's meta. The only problem is, I seem to only ever play aggro with it even though it's closer to midrange speed, and pretty consistently lack answers for opponents. Maybe it's because of Boros card draw, but I feel like the removal package is off. This deck is very consistent for my formula for deckbuilding, so if this deck's removal is off, most of mine should be (except for my blue decks and their awesome draw).
After watching Game Knight's last episode I couldn't stop thinking about how awesome Brandon Sanderson's cube was. As someone who loves cube and loves commander, it was great to see his take on it and how he handled the issues surrounding a commander cube. In my article, I talk about his cube and how one might choose to upgrade it. https://onlyontuesdays27.com/2019/11/17/brandon-sandersons-commander-cube/
Long-story-short, I run a [[Marath]] deck that, when running correctly, will do most things on my opponent’s turns. Such as stack-abuse, and instant-speed creature/enchantment/artifact removal. My playgroup knows this and has a keen sense to target me first, so they can set up some durdley boardstate and lock the game down. Marath, as much as I love her, is kind of a key-stone-commander. Because of that, everyone wants her off the board at all costs. (I’m talking boardwiping, when Marath is the only creature). How can I use politics to take the target off my back? Even just a little?
Hey all, I've been feeling a bit burned out about playing EDH with my usual buddies because EVERY deck I build has to account for the fact that wraths will be flying everywhere during any match.
It's not just traditional wraths like Wrath of God or Supreme Verdict, but also things like [[Merciless Eviction]], [[Toxic Deluge]] and [[All is Dust]].
As a result, every deck i try to play that has even moderate protection like [[Heroic Intervention]] or [[Eerie Interlude]] gets absolutely demolished, even if it's not creature-centric. The only decks I find are worth playing to even have a shot at winning are those that don't really suffer from having your board removed ([[Yuriko]]) or have TONS of protection ( [[Feather]], [[Aminatou]]).
Also, my group doesn't like consistent combo wins, and only tolerate them if it's done to end the game after a lock.
So my question is, what commanders can I build that are resilient to mass removal without relying on too much protection being slotted in?
So, I recently got the [[lavinia, azorius renegade]] budget deck that was put together by commanders quarters, and I love it! Problem is, I'm sure if I play it too much, no one will want to play with me. But I absolutely love that play style!
Are there any sorts of decks that you know of that are control-style, but not oppressive enough to be no fun for anyone else?
Basically, how do you have fun as a control player without ruining things for everyone else too much?