As the year winds down, wanted to put together a list for changes/features/improvements for the next iteration of the game. I'm ranked right around 200 on the lifetime leaderboard this year and have been playing the game religiously for about 6 years. I say that not to boast, but to lend credibility to the points I'll address in this post, as I have a pretty firm grasp on the game, where it's been, where it's at, and where I think it can improve.
The goal is to address items that could realistically be implemented in the time between a single life-cycle of the game, are in glaring need of improvement, and/or would add to the quality of life (QoL) in game. Many of these issues will be a consolidation of ideas that have been identified previously by the community at-large. My hope is to provide sound explanations and reasoning to these topics. Be aware, this feedback is geared primarily towards DD and online H2H play.
I'm open to all feedback and suggestions. If you disagree with something I've included, I ask that you please explain your reasoning in the comments as opposed to angrily shouting at me for being an idiot (which I might be, but that's another story). So let's dive in:
1. Overall State of Hitting
No post would be complete without addressing the state of hitting. Personally, since the patch/removal of the HR/9 attribute, I have found hitting to be mostly rewarding and fair. I don't have an issue with the frequency of lineouts because *most* good swings are rewarded appropriately. Additionally, given the relative ease of squaring up balls in the game compared to actually facing Major League pitching, I think the lineouts that *do* occur provide a decent balance/realism to the game that would otherwise be lost if every perfect swing went for extra bases. There is an element of luck in baseball. I've enjoyed hitting post-patch more than I have since MLB 17. It's no longer defeating.
2. Swing Timing and Results
I'd like to see a better conceptualization of swing timings/results relative to pitch location.
I think the game accurately represents that "good" timing can be different for a pitch of the same velocity in different parts of the zone. In other words, an inside pitch requires that your timing/bat be more out in front of you than would otherwise be required for the same pitch further away, and the window for "good" timing is adjusted accordingly both in practice and in the swing feedback.
Given that, it's disappointing when "early" swings on pitches low and away are hit for HR or extra bases. I'm okay with some singles or some well-placed XBH (down the lines) on these types of swings if the PCI is placed correctly. But the frequency/degree of success on these swings should be decreased.
"Just early" swings on inside fastballs could use a reduction to foul ball frequency and be slightly more rewarding.