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new user/low karma
4 hours ago
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Posted by
Valinor Aerospace
4 hours ago

This is a summary in my own words, based on my own notes, taken whilst watching SCL. I'll mostly be paraphrasing here rather than directly quoting anyone, and occasionally I might add my own comments which are identifiable through the use of Italics within brackets. I've included links below for the YouTube and Twitch VODs respectively.

YouTube: https://www.youtube.com/watch?v=MaFYCHDRG-k
Twitch: https://www.twitch.tv/videos/508660357

In this week's episode of SCL, "Luke Pressley joins us [...] to answer your questions about mission content already in the game, missions like the 890 Jump Hijack Scenario coming in Alpha 3.8 and more."

Total: 21 Questions.

- - - - -

Q01) Current missions tend to require flying all over the star system, which while good for keeping people moving and testing, can fatigue the Player with long Quantum Travel durations. What's the philosophy behind having Players travelling all over the place for more missions, instead of having a group of missions that keep you within a single planetary system? [01:45]

TL;DR For the most part, it's just that they want enough mission content to fill planetary systems, but don't have that quantity of content just yet. For example, they want each planet to have parity with each other in terms of mission density. Mission Givers tend to require travelling, but the idea is to make it tempting enough to do so. They're considering rewards that scale based on distance travelled, but it ties into the Dynamic Mission System and so Tony Z would need to explain (that system is also needed to make changing reward amounts much more time-efficient). The mission reward for the showcased 890 Jump mission was placeholder; the Economy Team will input the real number.

  • Going forward they want to make enough content to fill the planetary systems, to keep Players there for longer

  • They're aware that travel times are big investment, and can be quite dangerous at times

  • They want other planets to have parity with Crusader for mission density - for example, Crusader currently has legacy space stations that will later be made with improved systems, like how the Rest Stops are now made procedurally, so the other planets won't get those stations until they can be made with similarly improved systems

  • Delivery missions do tend to send Players all over Stanton, but one company is bespoke to Crusader, and the other planets will eventually have companies that are local to that planetary system, too

  • The majority of all bounty missions take place in one location, whilst a company called North Rock sends Players across the system but pays more (although maybe not enough because rewards aren't yet dynamically generated based on distance)

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MultiCorp
3 hours ago
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Oct 10, 2012

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